Database · Items

Wulfen Einherjar - Warcry Spike

Weapon · Holy · Seer

Attack +40Physical Damage +7.20%

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Weapons

Each weapon drops in several variants. They share their stats — what differs is the socket layout and the affix built into it.

  • Strife +1Blue lv2 · Green lv1
  • Fervid +1Green lv2 · Purple lv1
  • Seeker +1Red lv2 · Blue lv1
  • Fervor +1Purple lv2 · Green lv1
  • Smiting +1Green lv2 · Red lv1
  • Elusive +1Red lv2 · Purple lv1
  • Blessing +1Blue lv2 · Red lv1
  • No built-in affixBlue lv2 · Red lv1 · Green lv1
  • No built-in affixPurple lv2 · Blue lv1 · Green lv1

9 variants

Skills

  • Shapeshift

    Transform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use to perform Shapebreak.

  • Impact Sigil

    Summon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.

  • Thorn Sigil

    Summon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage.

  • Paralysis Curse

    Enter a Casting state. While in this state, using summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. You can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be stunned.

  • Rune: Drain

    Attack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time. Hitting an enemy player restores additional Health.

  • Rune: Sweep

    Unleash a powerful strike forward, dealing Magic Damage to enemies hit.

  • Rune: Corruption

    Dash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.

  • Rune: Ankle Cut

    Strike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.

  • Rune: Stun

    Leap forward, dealing Magic Damage to enemies hit and inflicting Stunned.