Weapons

Hammer

Wielded by Mercenary

Plan a build around the Hammer →

Weapons

Each weapon drops in several variants. They share their stats — what differs is the socket layout and the affix built into it.

Insatiable Heart - Demolisher

Holy · Attack +40 · Physical Damage +7.20%

  • Strife +1Red lv2 · Purple lv1
  • Elusive +1Green lv2 · Blue lv1
  • Wrath +1Blue lv2 · Green lv1
  • Unyielding +1Green lv2 · Purple lv1
  • Smiting +1Purple lv2 · Red lv1
  • Wealth +1Red lv2 · Blue lv1
  • Focused +1Blue lv2 · Green lv1
  • No built-in affixGreen lv2 · Red lv1 · Purple lv1
  • No built-in affixRed lv2 · Purple lv1 · Blue lv1

9 variants

Skullcrusher

Legendary · Attack +40 · Physical Damage +7.20%

  • Strife +1Red lv2 · Purple lv1
  • Elusive +1Green lv2 · Blue lv1
  • Wrath +1Blue lv2 · Green lv1
  • Unyielding +1Green lv2 · Purple lv1
  • Smiting +1Purple lv2 · Red lv1
  • Wealth +1Red lv2 · Blue lv1
  • Focused +1Blue lv2 · Green lv1
  • No built-in affixGreen lv2 · Red lv1 · Purple lv1
  • No built-in affixRed lv2 · Purple lv1 · Blue lv1

9 variants

Obsidian Sledgehammer

Epic · Attack +35 · Physical Damage +6.00%

  • Strife +1Red lv2
  • Elusive +1Blue lv2
  • Wrath +1Purple lv2
  • Unyielding +1Green lv2
  • Smiting +1Blue lv2
  • Wealth +1Red lv2
  • Focused +1Purple lv2
  • No built-in affixRed lv2 · Green lv1
  • No built-in affixPurple lv2 · Red lv1

9 variants

Magica Hammer

Excellent · Attack +29 · Physical Damage +4.00%

  • Strife +1Purple lv1
  • Elusive +1Green lv1
  • Wrath +1Red lv1
  • Unyielding +1Purple lv1
  • Smiting +1Blue lv1
  • Wealth +1Blue lv1
  • Focused +1Green lv1
  • No built-in affixRed lv1 · Purple lv1
  • No built-in affixRed lv1 · Green lv1

9 variants

Military Hammer

Rare · Attack +23 · Physical Damage +2.00%

  • Strife +1
  • Elusive +1
  • Wrath +1
  • Unyielding +1
  • Smiting +1
  • Wealth +1
  • Focused +1
  • No built-in affixRed lv1
  • No built-in affixPurple lv1

9 variants

Skills

  • Hammer Dash

    Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.

  • Hammer Spin

    Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.

  • Earthshaker

    Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged.

  • Skullcrusher

    Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.

  • Warhammer Sling

    Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.